On the tenth day of UXmas, Designlab sent to me... some prototyping funtimes
“A prototype says more than a thousand meetings,” or so the saying should go. Today, we’re going to take our sketches from yesterday and turn them into a prototype to test with users tomorrow.
Depending on the product, a prototype could be made using (for example) paper, Lego, or a prototyping app. A prototype can be low fidelity (quicker to create) or high fidelity (more detailed), so long as it allows people to understand our idea, use it, and give us feedback. In general, it’s good to have at least one low fidelity and one high fidelity prototyping tool in our skillset.
Once we move on to user testing, we can use the prototype to observe and assess people’s interactions with the product.
More UXmas challenges
- Day 1 – Choose a Project
- Day 2 – Make a Research Plan
- Day 3 – Create an Affinity Diagram
- Day 4 – Outline Some User Personas
- Day 5 – Map Out Scenarios
- Day 6 – Point of View Statements & How-Might-We Questions
- Day 7 – Brainstorming
- Day 8 – Sitemap & User Flow
- Day 9 – Sketching
- Day 10 – Prototyping
- Day 11 – User Testing
- Day 12 – Iterate, and take stock